cordibus (
cordibus) wrote in
skippedabeat2017-04-20 11:52 pm
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Round 1: Pre-Awakening AUs, Personas and Tarots, Lets Plan!

The city of Eddan is like a typical metropolis, your characters can have any job that would make sense in a busy city. They don't have to be restricted to the school, or have a school job.
As the test drive begins, you are free to continue using this post to plan or ask the mods test-drive related questions. We'll do our best to answer in a timely manner! If you're not sure, don't be shy about asking. There's a lot of freedom!
You can also request to roll for a Persona. You can find information about Persona and the Awakening here. Ask for as many test drive characters you have if you'd like!
If you want to assign your character a tarot card for test drive purposes, you're free to pick whatever you think fits best. Your character's actual Arcana will be assigned after being accepted.
Let's begin! And remember, the test drive will is Already In Progress
Galen Erso, Test Persona Request
Branch: Navigator
Type(s): Nuclear
Style(s): Healer, Protector
Passive: Defensive
no subject
Weakness: Psy | Strong: Nuclear
Special Navigator Skills:
Battle Only:
Distraction ( Allows allies to escape from battle successfully by distracting the enemy. What this is depends on the Navigator.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Scan (Reveals one strength or weakness of any one foe. Navigator decides which one)
Battle and Normal Spells:
Surf (Allows the Navigator and targets to walk over water for a short time.)
Fetch (Draws a small object towards the target)
Jump (Doubles an ally's jumping height.)
Passive Only Spells:
CommLink (Allows the Navigator to communicate telepathically with other Persona users nearby)
Heart Pulse (Allows Navigator to see a Heart Soul Color, and track Fighters more efficiently.)
Splash (Allows Navigator to breathe underwater for 10 minutes)
Dash (Doubles an ally's movement speed.)
Attack:
Frei (Inflicts a small amount of Nuclear damage on one enemy.)
Healing, Protective & Recovery:
Dia (Recovers a small amount of HP to one ally.)
Patra (Recover from Sleep, Poison. One Ally.)
Energy Drop (Recover from Brainwash, Amnesia. One Ally.)
Wall (Increases an ally's resistance to an element - Caster selects which element the wall will protect against)
Passives:
Dodge (Doubles evasion against attacks.)
Reinforced (25% less chance to succumb to status effects)
Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
Demonic Ritual (Healing spells recover 25% more HP.)