cordibus (
cordibus) wrote in
skippedabeat2017-04-20 11:52 pm
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Round 1: Pre-Awakening AUs, Personas and Tarots, Lets Plan!

The city of Eddan is like a typical metropolis, your characters can have any job that would make sense in a busy city. They don't have to be restricted to the school, or have a school job.
As the test drive begins, you are free to continue using this post to plan or ask the mods test-drive related questions. We'll do our best to answer in a timely manner! If you're not sure, don't be shy about asking. There's a lot of freedom!
You can also request to roll for a Persona. You can find information about Persona and the Awakening here. Ask for as many test drive characters you have if you'd like!
If you want to assign your character a tarot card for test drive purposes, you're free to pick whatever you think fits best. Your character's actual Arcana will be assigned after being accepted.
Let's begin! And remember, the test drive will is Already In Progress
Saruhiko Fushimi, Persona Request
Branch: Navigator
Type(s): Ice
Style(s): Protector, Negotiator
Passive: Dual
no subject
Weakness: Fire | Strong: Ice
Special Navigator Skills:
Battle Only:
Distraction ( Allows allies to escape from battle successfully by distracting the enemy. What this is depends on the Navigator.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Scan (Reveals one strength or weakness of any one foe. Navigator decides which one)
Battle and Normal Spells:
Surf (Allows the Navigator and targets to walk over water for a short time.)
Fetch (Draws a small object towards the target)
Jump (Doubles an ally's jumping height.)
Passive Only Spells:
CommLink (Allows the Navigator to communicate telepathically with other Persona users nearby)
Heart Pulse (Allows Navigator to see a Heart Soul Color, and track Fighters more efficiently.)
Splash (Allows Navigator to breathe underwater for 10 minutes)
Dash (Doubles an ally's movement speed.)
Attack:
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Protective, Debuffers & Healing:
Wall (Increases an ally's resistance to an element - Caster selects which element the wall will protect against)
Tarunda (Halves an enemy's Attack.)
Rakunda (Halves an enemy's Defense.)
Sukunda (Halves an enemy's Speed.)
Dia (Recovers a small amount of HP to one ally.)
Passives:
Boost (Attacks are 25% more effective)
Dodge (Doubles evasion against attacks.)
Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
Counter (10% chance of repelling Physical attacks)