Attacks: ▶ Psi (Inflicts a small amount of Psy damage on one enemy.)
BUFFER STYLE ▶ Tarukaja (Doubles an ally's Attack power.) ▶ Rakukaja (Doubles an ally's Defense.) ▶ Sukukaja (Doubles an ally's Speed.)
HEALER STYLE: ▶ Dia (Recovers a small amount of HP to one ally.) ▶ Patra (Recover from Sleep, Poison. One Ally.) ▶ Energy Drop (Recover from Brainwash, Amnesia. One Ally.)
Passives: ▶ Dodge (Doubles evasion against attacks.) ▶ Reinforced (25% less chance to succumb to status effects) ▶ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit) ▶ Demonic Ritual (Healing spells recover 25% more HP.)
NAVIGATOR BATTLE-ONLY SPELLS ▶ Distraction ( Allows allies to escape from battle successfully by distracting the enemy. What this is depends on the Navigator.) ▶ Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.) ▶ Scan (Reveals one strength or weakness of any one foe. Navigator decides which one)
NAVIGATOR BATTLE AND NON-BATTLE SPELLS ▶ Surf (Allows the Navigator and targets to walk over water for a short time.) ▶ Fetch (Draws a small object towards the target) ▶ Jump (Doubles an ally's jumping height.) ▶ Dash (Doubles an ally's movement speed.)
SPECIAL NAVIGATOR SPELLS ▶ CommLink (Allows the Navigator to communicate telepathically with other Persona users nearby) ▶ Heart Pulse (Allows Navigator to see a Heart Soul Color, and track Fighters more efficiently.) ▶ Splash (Allows Navigator to breathe underwater for 10 minutes)
no subject
Weakness: Nuclear| Strong: Psy
Attacks:
▶ Psi (Inflicts a small amount of Psy damage on one enemy.)
BUFFER STYLE
▶ Tarukaja (Doubles an ally's Attack power.)
▶ Rakukaja (Doubles an ally's Defense.)
▶ Sukukaja (Doubles an ally's Speed.)
HEALER STYLE:
▶ Dia (Recovers a small amount of HP to one ally.)
▶ Patra (Recover from Sleep, Poison. One Ally.)
▶ Energy Drop (Recover from Brainwash, Amnesia. One Ally.)
Passives:
▶ Dodge (Doubles evasion against attacks.)
▶ Reinforced (25% less chance to succumb to status effects)
▶ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
▶ Demonic Ritual (Healing spells recover 25% more HP.)
NAVIGATOR BATTLE-ONLY SPELLS
▶ Distraction ( Allows allies to escape from battle successfully by distracting the enemy. What this is depends on the Navigator.)
▶ Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
▶ Scan (Reveals one strength or weakness of any one foe. Navigator decides which one)
NAVIGATOR BATTLE AND NON-BATTLE SPELLS
▶ Surf (Allows the Navigator and targets to walk over water for a short time.)
▶ Fetch (Draws a small object towards the target)
▶ Jump (Doubles an ally's jumping height.)
▶ Dash (Doubles an ally's movement speed.)
SPECIAL NAVIGATOR SPELLS
▶ CommLink (Allows the Navigator to communicate telepathically with other Persona users nearby)
▶ Heart Pulse (Allows Navigator to see a Heart Soul Color, and track Fighters more efficiently.)
▶ Splash (Allows Navigator to breathe underwater for 10 minutes)