Chikusa (
kokuyoyo) wrote in
skippedabeat2017-08-03 02:08 pm
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Round 3: Pre-Awakening AUs, Personas and Tarots, Lets Plan!

The city of Eddan is like a typical metropolis, your characters can have any job that would make sense in a busy city. They don't have to be restricted to the school, or have a school job.
You are free to continue using this post to plan or ask the mods/players test-drive related questions. We'll do our best to answer in a timely manner! If you're not sure, don't be shy about asking. There's a lot of freedom!
You can also request to roll for a Persona. You can find information about Persona and the Awakening here.
If you want to assign your character a tarot card for test drive purposes, you're free to pick whatever you think fits best. Your character's actual Arcana will be assigned after being accepted.
Let's begin! And remember, the test drive is HERE
Request a Persona
If you're curious to see a full list of spells, you can find it here! Keep in mind that you won't be using all of the listed skills right away, if at all. When you request your persona, you do not list the spells, just what spell groups you want and we'll do the rest.
Kurama
Branch: Navigator
Type(s): Physical
Style(s): Sorcerer, Negotiator
Passive: Dual
no subject
Weakness: None | Strong: None
Attacks:
▶ Slap (Inflicts a very small amount of physical damage to one enemy.)
STYLES
▶ Poisma (50% chance of inflicting the Poison ailment on one target.)
▶ Dormina (50% chance of inflicting the Sleep ailment on one target.)
▶ Marin Karin (50% chance of inflicting the Brainwash ailment on one target.)
▶ Makajam (50% chance of inflicting the Amnesia ailment on one target.)
▶ Devil Touch (50% chance of inflicting the Fear ailment on one target.)
▶ Tarunda (Halves an enemy's Attack.)
▶ Rakunda (Halves an enemy's Defense.)
▶ Sukunda (Halves an enemy's Speed.)
PASSIVES:
▶ Boost (Attacks are 25% more effective)
▶ Dodge (Doubles evasion against attacks.)
▶ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
▶ Counter (10% chance of repelling Physical attacks)
NAVIGATOR BATTLE-ONLY SPELLS
▶ Distraction ( Allows allies to escape from battle successfully by distracting the enemy. What this is depends on the Navigator.)
▶ Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
▶ Scan (Reveals one strength or weakness of any one foe. Navigator decides which one)
NAVIGATOR BATTLE AND NON-BATTLE SPELLS
▶ Surf (Allows the Navigator and targets to walk over water for a short time.)
▶ Fetch (Draws a small object towards the target)
▶ Jump (Doubles an ally's jumping height.)
▶ Dash (Doubles an ally's movement speed.)
SPECIAL NAVIGATOR SPELLS
▶ CommLink (Allows the Navigator to communicate telepathically with other Persona users nearby)
▶ Heart Pulse (Allows Navigator to see a Heart Soul Color, and track Fighters more efficiently.)
▶ Splash (Allows Navigator to breathe underwater for 10 minutes)
Tsuna
Branch: Combatant
Type(s): Fire, Light
Style(s): Protector
Passive: Offensive
no subject
Weakness: Ice, Dark | Strong: Fire, Light
Attacks:
▶ Slap (Inflicts a very small amount of physical damage to one enemy.)
▶ Agi (Inflicts a small amount of Fire damage on one enemy.)
▶ Kouha (Inflicts a small amount of Light damage on one enemy.)
STYLES
▶ Wall (Increases an ally's resistance to an element - Caster selects which element the wall will protect against)
▶ Dia (Recovers a small amount of HP to one ally.)
▶ Unbreakable Tie (Caster is protected by a shield that increases resistance to all elements and removes any weaknesses, but is now subjected to all damage caused to other users. (Spell stops when user decides))
PASSIVES:
▶ Boost (Attacks are 25% more effective)
▶ Ailment Boost (All status ailment attacks are 25% times more effective.)
▶ Counter (10% chance of repelling Physical attacks)
▶ Endure (Automatically survive instant KO from a Light or Dark Attack)
Squalo ¯\_(ツ)_/¯
Branch: Combatant
Type(s): Ice/Physical
Style(s): Negotiator
Passive: Offensive
no subject
Weakness: Fire | Strong: Ice
Attacks:
▶ Cleave/Skewer/Bash (Inflicts a small amount of Physical damage on one enemy.)
▶ Bufu (Inflicts a small amount of Ice damage on one enemy.)
STYLES
▶ Tarunda (Halves an enemy's Attack.)
▶ Rakunda (Halves an enemy's Defense.)
▶ Sukunda (Halves an enemy's Speed.)
▶ Reach Out To The Truth (Halves Attack Power to all targets while Double that of allies, but user now has Poison status.)
PASSIVES:
▶ Boost (Attacks are 25% more effective)
▶ Ailment Boost (All status ailment attacks are 25% times more effective.)
▶ Counter (10% chance of repelling Physical attacks)
▶ Endure (Automatically survive instant KO from a Light or Dark Attack)
no subject
lmao too ic
also:
weakness: fire
oh boy