Attacks: ▶ Slap (Inflicts a very small amount of physical damage to one enemy.)
STYLES ▶ Poisma (50% chance of inflicting the Poison ailment on one target.) ▶ Dormina (50% chance of inflicting the Sleep ailment on one target.) ▶ Marin Karin (50% chance of inflicting the Brainwash ailment on one target.) ▶ Makajam (50% chance of inflicting the Amnesia ailment on one target.) ▶ Devil Touch (50% chance of inflicting the Fear ailment on one target.)
▶ Tarunda (Halves an enemy's Attack.) ▶ Rakunda (Halves an enemy's Defense.) ▶ Sukunda (Halves an enemy's Speed.)
PASSIVES: ▶ Boost (Attacks are 25% more effective) ▶ Dodge (Doubles evasion against attacks.) ▶ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit) ▶ Counter (10% chance of repelling Physical attacks)
NAVIGATOR BATTLE-ONLY SPELLS ▶ Distraction ( Allows allies to escape from battle successfully by distracting the enemy. What this is depends on the Navigator.) ▶ Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.) ▶ Scan (Reveals one strength or weakness of any one foe. Navigator decides which one)
NAVIGATOR BATTLE AND NON-BATTLE SPELLS ▶ Surf (Allows the Navigator and targets to walk over water for a short time.) ▶ Fetch (Draws a small object towards the target) ▶ Jump (Doubles an ally's jumping height.) ▶ Dash (Doubles an ally's movement speed.)
SPECIAL NAVIGATOR SPELLS ▶ CommLink (Allows the Navigator to communicate telepathically with other Persona users nearby) ▶ Heart Pulse (Allows Navigator to see a Heart Soul Color, and track Fighters more efficiently.) ▶ Splash (Allows Navigator to breathe underwater for 10 minutes)
no subject
Weakness: None | Strong: None
Attacks:
▶ Slap (Inflicts a very small amount of physical damage to one enemy.)
STYLES
▶ Poisma (50% chance of inflicting the Poison ailment on one target.)
▶ Dormina (50% chance of inflicting the Sleep ailment on one target.)
▶ Marin Karin (50% chance of inflicting the Brainwash ailment on one target.)
▶ Makajam (50% chance of inflicting the Amnesia ailment on one target.)
▶ Devil Touch (50% chance of inflicting the Fear ailment on one target.)
▶ Tarunda (Halves an enemy's Attack.)
▶ Rakunda (Halves an enemy's Defense.)
▶ Sukunda (Halves an enemy's Speed.)
PASSIVES:
▶ Boost (Attacks are 25% more effective)
▶ Dodge (Doubles evasion against attacks.)
▶ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
▶ Counter (10% chance of repelling Physical attacks)
NAVIGATOR BATTLE-ONLY SPELLS
▶ Distraction ( Allows allies to escape from battle successfully by distracting the enemy. What this is depends on the Navigator.)
▶ Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
▶ Scan (Reveals one strength or weakness of any one foe. Navigator decides which one)
NAVIGATOR BATTLE AND NON-BATTLE SPELLS
▶ Surf (Allows the Navigator and targets to walk over water for a short time.)
▶ Fetch (Draws a small object towards the target)
▶ Jump (Doubles an ally's jumping height.)
▶ Dash (Doubles an ally's movement speed.)
SPECIAL NAVIGATOR SPELLS
▶ CommLink (Allows the Navigator to communicate telepathically with other Persona users nearby)
▶ Heart Pulse (Allows Navigator to see a Heart Soul Color, and track Fighters more efficiently.)
▶ Splash (Allows Navigator to breathe underwater for 10 minutes)